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DANGLESNIPECEL9
Joined: 01/29/2014
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I've been releasing players with big salaries and I'm STILL losing money. Help?
machicuba78
Joined: 11/22/2014
Posts: 7

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check the stadium dimension. the bigger the stadium the more you pay as well. I don't know if you still pay those players after you release them. it is like that in the mlb; I don't know here though.
newtman
Joined: 11/02/2013
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I've seen you post about this before, with no franchise fees at level VI it really isn't that hard. At league level VI you can easily make a profit with a good team. You have quite a few old, bad players on your roster... multiple people in the forums started in league level VI with a young team with potential and climbed from there with little trouble making profit especially at level VI and V. You have a lot of hitting on your team, but you only have about 3 or 4 players with decent range, which results in a lot of hits against you that would be collected for outs by teams with better collective ranges. Also, you largely lack power (3 guys 15 or more power) despite not being tremendously fast (3 guys with 15+ speed). Ultimately you have an above .500 team in level VI, but need to improve to have a good team. You have several great core players, and everyone at AAA looks to be a keeper, with one pitcher ready to move into the majors now.
DANGLESNIPECEL9
Joined: 01/29/2014
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Thanks Newtman, I'm still trying to recover from the awful state that the previous owner left the team in. Some players had played a full big league season when they were like 17. Thank you for you're help. I'm down sizing the stadium at the end of the season. I thought because last season I finished 95-65 I could make the stadium bigger.
mduban4
Joined: 10/08/2013
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took a peek at your lineup, DANGLESNIPECEL9

can't help but cringe when i see a 15 potential player that's been spoiled- Cruz Mata

you're definitely right, the previous owner didn't leave the team in very good condition.

Don't think i've ever seen "He doesn't have too much room for improvement." and "He seems a little overmatched at this level of competition." for the same player at the same time.

He'll still be decent, but, ooohhh
DANGLESNIPECEL9
Joined: 01/29/2014
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I know haha he could be unbelievable but it's awful his age 17,18,19,20 and even 21 seasons spent in the minors he could be like 115 SI maybe.
afreespirit
Joined: 09/17/2011
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Play him in majors for the rest of the season and then drop him down to his recommended level during spring training next season. He might need only a few weeks in the minors to get to the proper level.

He is only 23 and despite the He doesn't have too much room for improvement his skill levels may still adjust.
Rock777
Joined: 09/21/2014
Posts: 9602

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Actually, I would put him in the minors now. At 23, he can still get a lot of training in the minors, which should make his skills shoot through the roof. Players stop gaining a lot of training in the minors at 25 or 26. But at 23, he could still benefit from minors training for a couple more years. Put him in the minors this season, and he could be a monster in one or two seasons. He won't gain much training in the majors, and the "not much room for improvement" generally means he is maxed out in improvement from experience (what you primarily get in the majors in place of training). Players gain a LOT more training in the minors.

Updated Friday, November 28 2014 @ 3:18:05 pm PST
newtman
Joined: 11/02/2013
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It could be interesting to see what that does too, since his experience is close to max I wonder if you might see large skill gains from training with him still only 23 years old. Of course putting your best player back in the minors at the recommended level during the season will obviously hurt your team's performance, and therefore is not an easy move, I think that is why free spirit recommended doing it during spring training. I tend to agree with Rock here though, if you can swallow putting him down in the minors while your team is playing meaningful games it should theoretically benefit you long term by increasing his skills. Never been in that situation though, so it's all guesswork.

Closest players I have to that situation are Gilbert "Money" McIntyre who I placed back down for a little over half a season when I took over and only gained one or two points, and Aaron "The Franchise" Doyle, who the previous owner/bot fortunately didn't have long enough to ruin before I could put him back in the minors.

Updated Friday, November 28 2014 @ 3:58:45 pm PST
Frankebasta
Joined: 09/15/2013
Posts: 885

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Don't think i've ever seen "He doesn't have too much room for improvement." and "He seems a little overmatched at this level of competition." for the same player at the same time.



That's a quite unique combination of comments, for sure

I agree 100%,down to the minors, it's gonna save him.
Like i posted in another thread, I just signed a 27yo who never made to the majors yet.
Still, on the last training period he increased both hitting and PD.
At age 27, in AAA!

So that's proof players will actually train and improve without strict limits of age.
Frankebasta
Joined: 09/15/2013
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As for your financial conundrum:

- don't resize the stadium. It's your only source of income. The problem now is you gotta fill those seat. By increasing Fan Mood.
That's gonna happen when you will put up a winning streak. Playing against your own divisional foes will help.

- at the same time, cut everybody north of 30. They're expensive, and they're not gonna get any better. You better use this lost season, and the next few ones against weak opponents, to train good potential players. You can easily find several 26/27yo "too old for minors" free agents on the waiver wire. They're cheaper, and will get better. They will not be such a fall off compared to your current players. Certainly you can improve on your defense at the same time.
Frankebasta
Joined: 09/15/2013
Posts: 885

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You should also replace your manager.
He earns .95M and a new one will cost .50
With no effective change to the play.

Steve himself made this suggestion a while ago.
Frankebasta
Joined: 09/15/2013
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Sorry
<double post>


Updated Friday, November 28 2014 @ 6:40:02 pm PST
machicuba78
Joined: 11/22/2014
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how can I sign a new manager. I m clicking sign beside the manager and nothing happen
Rock777
Joined: 09/21/2014
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Click on the New Managers link. Then search for a new manager.
Brewnoe
Joined: 03/25/2014
Posts: 818

Fall River Naughty Dawgs
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Ahh, that's what not much room for improvement means ... back to the minors for you Bones

Wish I had a problem like Cruz ...
My thought on him: drop him to AAA and play him at 3B - his range is too good to waste at C


mduban4
Joined: 10/08/2013
Posts: 75

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I believe range is taken into account in the game engine as a total for all the players on the field at this point in time, so moving him to third wouldn't be critical.
Rock777
Joined: 09/21/2014
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I believe range is taken into account in the game engine as a total for all the players on the field at this point in time, so moving him to third wouldn't be critical.



Really?!
newtman
Joined: 11/02/2013
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Yes, Steve reiterated that recently.

I searched for the quote for 15 minutes to no avail... it's 2:30am where I am, I'm beginning to wonder if my memory is playing tricks on me or if I'm just missing the thread. It would have to have been at least two or three weeks ago though since I checked all the threads I commented on back to there, and I think I saw it due to that.

TL;DR: I give up.

Updated Saturday, November 29 2014 @ 11:32:47 pm PST
the gizmo
Joined: 02/07/2013
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range[url]



Is this Stev s comment you are looking for?





Updated Sunday, November 30 2014 @ 9:10:06 am PST
newtman
Joined: 11/02/2013
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Yep, ugh, this year is flying by, I can't believe that was over a month ago.
Rock777
Joined: 09/21/2014
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Wow! What about arm strength? I've been putting my highest ranged guy in CF, but if range doesn't matter I should probably put the highest AS guy there instead. Is speed done on aggregate for defense too? I thought play by play was calculated by position, but it sounds like that isn't actually the case. Defense? Should I bother putting a high defense guy in CF, or is that aggregate too?

Updated Sunday, November 30 2014 @ 3:04:02 pm PST
Rock777
Joined: 09/21/2014
Posts: 9602

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This section of the manual should probably be updated because its VERY misleading:

Left Field: Left fielders (LF) need range, but not much fielding skill. A strong arm is nice, but not required.

Center Field: Center fielders (CF) generally handle more balls than the other two outfield positions and so you want your best defensive outfielder to play here. Center fielders need range, but not much fielding skill. A strong arm will prevent runners from taking extra bases.

Right Field: Right fielders (RF) need some range, but not much fielding skill. A strong arm is important to prevent runners from taking extra bases, especially third base which can be a long throw from right field.





Updated Sunday, November 30 2014 @ 3:05:57 pm PST
gadzooks
Joined: 05/11/2014
Posts: 54

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Its unclear (to me) from the other thread whether the "aggregate range" is the mean range of all outfielders or a weighted mean by position. I suspect the latter, which would mean where you play your high/low range players would matter in terms of your effective defense.
Rock777
Joined: 09/21/2014
Posts: 9602

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Yeah, that would make more sense. If its weighted by position, then you can forget about my freak out above.


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