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Fireballer34
Joined: 05/31/2023
Posts: 107

Hollywood Velociraptors
V.6

Broken Bat Baseball
What if it were more of a bidding system? Then teams would have control over who they want and could make sure they don’t accidentally spend too much. Maybe you have 12 hours after the last bud to make your bid before the auction would end.
lmartins6746
Joined: 06/01/2021
Posts: 71

Asheville Aces
IV.6

Broken Bat Baseball
@fireballer

I could see something like that working if compensation levels are predefined.

If someone offers a 2nd and 6th and someone else offers a 3rd and 4th...which is more valuable?

So if you had set levels then the winner could be selected randomly from the highest bidders.

That does allow for shannigans though as you could use a second team to bid a 1st and 2nd rd pick for a mediocre player while all other offers and a 3rd rd pick.

The original proposal doesn't have that problem because it would require a lot interest to make the price that high.

Maybe a team could submit a claim/offer along with maximum compensation offered and if the interest level gets too high then they are automatically out.
Rock777
Joined: 09/21/2014
Posts: 9741

Haverhill Halflings
II.1

Broken Bat Baseball
This seems workable but there are still some areas that would need to be tighter.

A player with two teams could still rig the system by trading between their teams (offering even low draft picks for garbage FA players, then converting those draft picks into something real). So there would need to be no trading between teams owned by the same player. Honors system can be a little tough as we have seen.

In some ways, setting our own bids would be even worse, because a player could offer 5 1st round picks for a garbage player.

So I think it needs to remain demand based. But maybe the winning team can choose if they want to execute the trade. If they don't it picks a new winning owner (at the same exchange rate), until someone accepts the trade.

Also, to prevent low draft spamming, I would set the 0-5 trade offer exchange to "no draft picks". Meaning you need to have at least 6 teams interested to get anything in return. Otherwise the player was really only worth a waiver. That would protect against temptations for players who own 2-3 teams. Yes we have seen players take 5-6 teams and try to manipulate the waiver system, but that is rare and more easily detected.
Rock777
Joined: 09/21/2014
Posts: 9741

Haverhill Halflings
II.1

Broken Bat Baseball
Also if the trade system is tight, I don't think we should put a POT limitation. There are lots of garbage POT 14/15 players. I drop those guys all the time. On the other hand, there are plenty of POT 13s that are better than those guys.

If its kept demand based, those POT 14s will generate a high return if they are good, but shouldn't generate a high demand if they are garbage.

If teams can back-out of trades - we might see some irresponsible bidding on high POTS ("I can always back out later if I don't like the guy") - so there should probably be some cost for bidding. Even if its just a small financial cost like $1000. Just so that people only bid if they are serious.



Updated Tuesday, August 27 2024 @ 9:11:27 pm PDT
Simple1e
Joined: 10/02/2022
Posts: 6

Wahiawa Emeralds
III.4

Broken Bat Baseball
I've heard all the arguments re: trades and I'm not sure there is workable solution. I do however wish there was a different mechanism for releasing players ... I wish I could place a player for sale. I dream of a sealed bid type system. Sure, rich teams might benefit ... for a while ... it would only take a couple of poor choices then the rich team wouldn't be so rich any more. I would totally dig the strategy involved in both selling and buy players.

Is this a workable idea? Please be gentle, I don't post very often.
Rock777
Joined: 09/21/2014
Posts: 9741

Haverhill Halflings
II.1

Broken Bat Baseball
I think sealed bids will still be easily manipulated by nefarious players who own two teams.

I think jclemen2's idea is the only thing that can really work. Making the value of the player is determined by overall interest. That's the best way to deter cheating and doesn't require trade moderators.
jclemen2
Joined: 11/22/2016
Posts: 189

Mount Prospect Skeletons
II.1

Broken Bat Baseball
Again not speaking for Steve but the design of Broken Bat is just really well done. I would be interested in just hearing how things like the draft, waivers, schedules, roster size, and many other factors were determined. There may be things I wish were different like more control over draft picks, but when I really try and come up with ways to improve it it is apparent everything is designed to run smoothly, with advantages to better and more active people, but without hurting the opposite, less active people too much. He has to balance keeping a huge range of people looking for different things to be interested. I just think anything that's done has to increase interest and activity without causing a bunch of people to feel like they aren't interested. That's currently the way it works. You can enjoy a more competitive run to try and make it to the top leagues, or as someone less casual it's fun to have your players put up better numbers and have some dominant seasons at lower leagues like V.14 for example ;)

I've started or maybe even typed out some of my ideas about trades before, but finally decided to type out a little more detail. My read of the situation is he isn't going to put in a feature that can greatly swing in the favor of active/good managers in a way that's going to have any hint of collusion or one team taking advantage of another. The only way anything resembling trading would be allowed would have to fit with things like drafting and waivers. More active players may gain some advantage by spending more time looking at the trade block I proposed, but luck of the draw and limits on how and when it can be done will reduce the overall impact just like it does for drafting in waivers.

A few additions or reactions to comments above...

@lmartins6746 Good point, you don't know what the final cost will be when you click "make an offer". Again all this does is put you "in" to make a trade if you win the randomizer when it's all said and done and add to the count of how many are interested to determine the value. However, I assumed everyone logs in 10 times a day to check things or look around, and that's surely not the case for everyone. A feature like what you've suggested where as part of clicking "make an offer" you also click a bubble or check a box for how high you're willing to go. Again the chart I make for value is just random to start a conversation, but if you really like a player you click "make an offer" and then in some way you would indicate I'm willing to go up to "1st rd pick + 6th" or whatever you want from the options.

@Frankebasta As mentioned above and brought up also by @lmartins6746 the right to withdraw your interest. Once you put in you have interest you can withdraw that anytime in whatever the window is, I just said 72 hrs as an idea. In addition, the above option allows you to set a limit where your "offer" is automatically withdrawn if the cost is too high. Just like In real life if you're in trade talks in anything, at some point they may say the offer is up to this and you might say that's to rich and drop out. Also to your point, you would vote against it because It would change things too much. I don't think that would have to be the case. If you don't want unlimited trading and think that's too wild then there are some limits.

Here's several ideas for that, and by no means is this all or nothing:
1) it could be introduced as a five or ten year trial starting in 20xx

2) We could start with two trade windows, preseason and trade deadline. For preseason that could be the first week after the season turnover, or the 2nd week instead, or both so two trade weeks. For the trade deadline just the week before the deadline, so call that around 7/30. I like two windows for multiple reasons. First it reduces that concern of anything too dramatic, and two in that first week of the offseason you'd be trading the upcoming draft picks, and for the trade deadline window you could bring into play the next year batch of draft picks.

3) The number of picks you can trade can just be set in stone, as can a max value of some kind. I don't know what that would be, but going back to a 5 or 10 year trial window there could be tweaks to this each year to tune in the values. I would say if I'm just throwing this out there if it were me, i'd allow picks for the next two draft classes to be eligible. So in preseason you have your current and next year picks, and at the deadline you have the next two seasons picks. If you make a trade, those picks are gone you can no longer complete a trade that requires those picks. It would run like waivers, except the order would be based on demand. SO if you get a high cost trade for say a 1st and 3rd early, later on you are out of the running for any trades that "cost" those picks. So to @Frankebasta I'm not suggesting teams be able to make a lot of trades. The limit of what you can trade is set with only so many draft picks available, and you could also limit the number of players you could trade away. We could just start with one or two players as a max, and of course you could put a newbie rule in place where new teams can't trade.

@Fireballer34 - The bidding system to me can't be anything where you can collude or run multiple teams and load up one team. What I picture is a system where it takes a lot of genuine demand to get the cost of a trade to the point it would matter. If I put a good player out there it will cause the price to go up, and there's no point in me running 2 teams with that purpose or colluding somehow because I'm unlikely to get the player to where I want him. On the other side I can't trade a bad player and inflate the value because the demand will be to low to generate a good pick in return.

@lmartin6746 again - I don't think an offer system will go anyway with Steve. The cost has to be the same for everyone, and if you don't have those picks you can't trade.

@Rock777 - setting your own bid just has to be out in my opinion. It has to be based on demand and it just has to be a smooth process. You say you're interested in a player up to a certain cost, demand is what determines the price, there's a way to cap what you'd pay automatically or manually at any time, once the 72 hour or whatever window closes that's locked in. You could set your limit at anytime in there or manually remove your "offer". Now the owner of the player has a window to decide if they want to accept that. If not they remove the player, if so now that player and trade is locked in and will be determined by the random process. Definitely agree there must be some minimal interest like 5 or so to even get an 8th rounder in a deal. Really you're right, if not the player was more of a waivers player. I think a lot of players on waivers wouldn't get much in trades. Maybe 95% or more? Would anyone on a 20 claim player give up more than MAYBE a mid round pick at best? I think this would bring players who aren't being released now. That would be players with prime years still to go.

No potential limits, just demand based like you say. And honestly the demand thing helps the "casuals". The trade block could just literally have the current # of offers which would allow anyone to easily look and find the "best players" as opposed to clicking on every player like how waivers is.

@simple1e

I think theoretically in a fair system where everyone is relatively equal in the ability of running a team some sort of actual trade system or sealed bid could work. But you can't guarantee collusion, or someone running multiple teams, or dumbness just being taken advantage of.


To sum up the process with some revisions. I'm going to do a hypothetical calendar for the week, the quantities of players, picks, number of days in each stage or easily adjusted. Let's say the offseason trade deadline in our current calender would be next week:

Stage 1: Saturday 1am - Tuesday 1am (72 hours): You can put 2-3 players on your Trade block
Stage 2: Tuesday 1am - Friday 1am (72 hours): You can make an offer on as many players as you want, and the "cost" of the trade aka draft picks goes up. You can set a limit to what he is worth to you for an "autowithrawal of offer" or manually withdraw your offer. See the chart above as far as what the cost is. THis is totally irrelevant to even consider if this never matters. If it gains traction then you have a real discussion about what certain players would be worth. Take this though, let's say the best 27 yo in the game was up for discussion, are there teams that should trade 2 1sts and 2 2nds for him? Yes!!! Are there teams that should trade them away for that (ie terrible, rebuilding teams)? Yes!!!
Stage 3: Friday 1am - Sunday 1am: Owner of the player trade review. The person trading a player has a window to decide if they accept the final "offer". Same thing though, you could include a automatic minimum you'd accept type button, and still have the option to automatically decline or accept.
Stage 4: Monday 1pm: Trades process!!! This could even be an event, imagine if instead of all at once the winners were revealed in some sort of slow reveal? Details though, but basically the winners are announced and trades processed!!!

Stage 5: not really but now you have extra draft picks possibly!!! These could easily be late picks, so no you can't just sign in Friday morning and use both picks. The 2nd might be available Friday night for example so everyone else gets their picks. No extra picks exist though, it's just moving them so it's not going to affect the overall talent pool.

The timing of that is flexible and easily adjusted, and the auto max you'd trade and minimum you'd accept would allow shorter windows. If you are going to do just two trade windows of offseasons and trade deadline it can stretch out a little bit, if you have 2 offseason weeks you'd have to have a 1 week schedule for each week so the 1st one stops and the 2nd starts. I think for a lot of reasons I prefer 2 windows only. One it defines what year of draft picks are specifically. For example offseason trade week next week would be 2066 and 2067 draft picks. And the trade deadline window would be 2067 and 2068. If you look at this, you can only really make a limited number of deals because as your picks are used up you're no longer eligible to win lower demand players. If I win a deal where I give up a 1st and 3rd, now I can't win a trade that requires those picks.


Finally to Steve and everyone else, I think this fits with the current design. It is an added activity, but it's impact is limited by several factors including the # of picks you have, the ability to set a limit to how many players you can trade each trade window, 2 specific windows to do it each year, and the luck of the draw factor. I think it suits multiple peoples desires for the game. If you want to be ultra competitive, there is a definite strategy to this as far as both trading for a player and trading away players. Ultra competitive types will love it in my opinion. For casuals, honestly I think a lot of people would be glad to have extra picks. Picks are fun!!! If you take over a team and can trade away existing players and get players of your own with extra picks you make isn't that going to be more fun if that's what you want to do? You can't do too much harm because the value of the player is determined by demand. If you put a great player on the block and it actually got you 2 or more good picks back is that a bad thing if that value has been determined by demand and now you have extra fun picks to make and get more of your guys?

I don't know what site traffic is like, number of visits per day, etc. Generally though people have got to come on for game results, roster/lineup moves, waivers, and draft picks. This adds multiple windows of additional activity which is a good thing.

***Editing to just say when I say the 1st trade window is next week I'm really thinking 2-5 years down the road, just using the upcoming season as an example for when the offseason window would be. ****


This is long and probably inconsequential, but it is a fun idea. I probably made some typos and missed some things along the way!

Updated Tuesday, August 27 2024 @ 10:15:49 pm PDT
Fireballer34
Joined: 05/31/2023
Posts: 107

Hollywood Velociraptors
V.6

Broken Bat Baseball
Instead of having claims withdrawn, why not when you enter your claim, you set a “maximum bid” before you submit. If the player cost goes beyond your selected level, your claim is still counted towards the total number, but you are no longer eligible to win the player. Of course, the winner declining could also work. Only the people who put their maximum bid at the level or higher than the level that the player is at could receive the player.

Edit: Sorry, wrote this before I read your post jclemen2. My idea differs from yours just to avoid a paradox. The offers shouldn’t be withdrawn, the number should stay just you wouldn’t be eligible to win the lottery. Or maybe to avoid people driving the price up through low bids the offer could be withdrawn if the price was 2 levels or more over the bid level.

Updated Wednesday, August 28 2024 @ 4:19:01 am PDT
Fireballer34
Joined: 05/31/2023
Posts: 107

Hollywood Velociraptors
V.6

Broken Bat Baseball
This could also kind of merge with the waiver system since players without sufficient claims on them on the trade block would just be claimed without compensation and players without any claims would just go to free agency.
Rock777
Joined: 09/21/2014
Posts: 9741

Haverhill Halflings
II.1

Broken Bat Baseball
RE limitations on purchases. I think the draft picks should all come from the next year specifically. So if you already traded away your 1st round pick, you can't land another big interest guy until next season. That creates some natural controls.

Might be worth allowing people to increase (only increase) their max bid if they see they are out of contention. That should still be safe since its still demand driven. But also emulates bidding frenzy better :)


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