Post ID | Date & Time | Game Date | Function |
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#73700 | 05/18/2020 6:03:24 pm | Aug 4th, 2045 | |
KrusherKev Joined: 05/05/2020 Posts: 35 Inactive | I don't understand the training portion of the game yet, do I somehow pick which players are scheduled to receive training? This week it looks like I only have an extremely small # of players in training but have lots of relatively young players | ||
#73701 | 05/18/2020 6:36:45 pm | Aug 4th, 2045 | |
Rock777 Joined: 09/21/2014 Posts: 9601 Haverhill Halflings III.1 | All players receive the same training. But they progress on sub-levels. Meaning they gain 0.02 Hitting. You only see when a player "pop" to a new round number in the training report. | ||
#73703 | 05/18/2020 9:27:05 pm | Aug 4th, 2045 | |
Ken_Kennilworth Joined: 11/26/2019 Posts: 400 Charleston Hawks II.1 | All players receive the same training. But they progress on sub-levels. Meaning they gain 0.02 Hitting. You only see when a player "pop" to a new round number in the training report. ?? .02 ?? is that right? if you mean .02 points of hitting skill, then to advance a full point would take 50 updates, or 5 years...am i missing something? or was that a typo? |
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#73704 | 05/18/2020 10:56:19 pm | Aug 4th, 2045 | |
MukilteoMike Joined: 08/09/2014 Posts: 3294 Inactive | Forget the actual number. The idea is it's a fraction of a point. Besides, players improve skills at different rates. | ||
#73706 | 05/19/2020 3:50:28 am | Aug 4th, 2045 | |
Alliepixie Joined: 03/06/2020 Posts: 20 Inactive | Is the rate of Training advancement based on Potential? | ||
#73713 | 05/19/2020 11:24:15 am | Aug 4th, 2045 | |
Rock777 Joined: 09/21/2014 Posts: 9601 Haverhill Halflings III.1 | Probably. And probably some sort of hidden talent skill. |