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Seca
Joined: 05/05/2014
Posts: 5240

Waterloo Dinosaurs
Legends

Broken Bat Baseball
It's an improvement. :)

Good game design is about presenting the player with impactful decisions. Tho they don't happen every week there are more decisions to be made with the larger lists.
Haselrig
Joined: 04/13/2014
Posts: 2812

Inactive

Broken Bat Baseball
Personally, my greatest concern about BrokenBat is stagnation at the higher league levels.

I share this concern. It probably deserves it's own thread to see if we can come up with some ways to mitigate the "get off my lawn" effect in BB.

I'd considered doing what Freddy did after I dropped out of Legends, but I'm kindof attached to the Novi DDay aesthetic at this point.
Hayseed
Joined: 02/20/2018
Posts: 296

Hood River Hawks
IV.4

Broken Bat Baseball
Live by the Draft – nah, I live by waivers. The draft is just so much luck (90%) and I find it frustrating and boring at the same time. I don’t see myself ever drafting after the 4th round anymore and I had a really bad pool to choose from for Rd 1. Waivers this year were more slim than ever. There were some players that I was really hoping for out of the 25 or so claims I put out, but this is the first offseason where I didn’t even land one. So live by the waivers is not doing so well for me right now. I guess I am dying by the waivers.

@amalric7 – I had a 6pot to go with a 7. Though there were 2 13 pot, they seemed more like bad 12pots. C&R it seems for me. Nemesis had 2 players with 10 POT more than those guys!

@wuggla – “early bird” is likely very real. When I began drafting early this morning PST only 94% of Asian pool was left (a little over 200 players). So if 1 out of 20 players have been taken, then the odds of all the 14+ pots being taken is high. When there was discussion about revamping the draft back in 2040, I was really hoping Steve would solve this issue.

The biggest issue I have with this game is that it is more about luck than skill – I would say it is 70%-30% luck/skill. I’d rather see 50-50%. Otherwise the game is really great.

I am against the increase in draft pools in the top rounds for the reason Seca mentioned above.


Updated Friday, November 27 2020 @ 9:43:57 am PST
lostraven
Joined: 07/02/2016
Posts: 1291

Corvallis Ravens
III.1

Broken Bat Baseball

I share this concern. It probably deserves it's own thread to see if we can come up with some ways to mitigate the "get off my lawn" effect in BB.



Agreed. I'll briefly add, however, that while some teams have meteoric rises through the leagues, it seems rare. I'm hesitant to use my case as an example, but it took four real-life years to get to Legends. Could I have made it sooner with more knowledge, a "fairer" system, an improved draft? I dunno.

My point: On average, this is a looooong-term investment of a game. I imagine a huge chunk of new players come here, wanting instant gratification, and they don't get it. And they leave. Can, developmentally, the game be modified to cut down on the long slow climbs up the ranks without watering the game down/altering too much? I'm hesitant to say "yes." But I could be convinced.
rlawrence
Joined: 02/03/2020
Posts: 102

Presque Isle Vikings
VI.30

Broken Bat Baseball
This isn't the only sports game that takes real life years to get to the top (hattrick for example, is another one I play).

I've only been at this for a few seasons, but I LOVE the draft. Yeah, sometimes you bite dust, it happens.

I would like a higher chance of having a better player in round 1 and 2, BUT, if we increase the size of the round 1 pool it would only give an ever greater advantage to the early birds, so for that reason, I'm against this specific suggestion

There's only 2 ways to mitigate the early bird advantage.
a. SMALLER pools-- defeats the purpose of this suggestion
b. change the way players are generated. The system would have to be connected to pushing that little draft button each week. Maybe make one or two of the players randomly generated when the draft button is pushed (skill level being random, but scaling with the round of the draft). Then you'd have some comfort knowing you haven't blown a week just because you were late to the party
Seca
Joined: 05/05/2014
Posts: 5240

Waterloo Dinosaurs
Legends

Broken Bat Baseball
To be clear (and I don't think any of you took it this way), I'm not suggesting newer teams should be challenging for Legend titles. More that I worry there is a glass ceiling at III.

We just had a major overhaul of how prospects are generated. Won't be any changes in that regard for a while.
Haselrig
Joined: 04/13/2014
Posts: 2812

Inactive

Broken Bat Baseball
I don't think the time it takes to climb the ladder is the problem. You're battling peers to claw your way up league-by-league. Competition is the heart of the game. Getting here is as much, or more, of a victory as being here is.

I think the problem lies with the owners who've been here forever (I include myself in that group) and jam up the upper leagues cycling between LL3 and 2 or 2 and Legends. I've been in LL2 or Legends for 20 straight seasons. That doesn't seem like the healthiest thing for the game.

The only solution that comes immediately to my mind is a gimmicky Shoots & Ladders one where there's a mechanic that slides teams like mine back to the bottom of the pyramid if they fall out of Legends after accumulating a set number of seasons there. Five then you fight for your life to stay up. Fun thought exercise, but pretty unworkable.
Rock777
Joined: 09/21/2014
Posts: 9843

Haverhill Halflings
II.1

Broken Bat Baseball
The only way to clear out good owners from the top leagues is to add more luck to the game. There is already a LOT of luck in the game. I don't think we need to add more. While I like all of these draft suggestions, its worth pointing out that they would all remove some luck. So the result would be more stagnation not less.

I've also seen plenty of new players rocket to the top. So I think its working fine. This isn't Little League where every team wins a trophy. Not every owner gets a turn at the top just for participating.
Haselrig
Joined: 04/13/2014
Posts: 2812

Inactive

Broken Bat Baseball
Luck's not the only option. Incentive/disincentive could work. Making the Legends tax extremely high would clear teams out. Not the solution I'd like to see, but it would probably be pretty effective. There's probably a less destructive way to do it that doesn't involve a dice roll.
wuggla
Joined: 05/10/2013
Posts: 1064

Colorado Springs Vultures
V.13

Broken Bat Baseball
I think things are fine has is.
Taxes,Salaries,Manager & every thing goes up in prices already. I haven't made profit since league IV.7
The pyramid is what make game competition changes to it like more teams in leagues is best way to improve it """BUT""" more would make it harder to rise up. Sending teams from Legend to VI.32 would break a pyramid who lucky team that gets promoted up through all levels??? With out winning they random promoted 4 team in 6 then 4 more in every lvl making broken II.1/2 were 8 teams go up into 4 spots "Impossible" that is :)


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