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admin
Joined: 01/27/2010
Posts: 4985

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Broken Bat Baseball
After this most recent server issue, I’ve changed the way the games are simulated such that the rate at which they are simulated is dependent on how fast the server is running through them. Hopefully, this more server-friendly approach will avoid overloading the hardware. This also means that the timing will be less precise on when games get simulated – but if the server is lagging, that was the case anyway. Please let me know if you experience any related issues going forward.

Thanks,

Steve


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