Post ID | Date & Time | Game Date | Function |
---|---|---|---|
#5773 | 12/21/2013 5:19:25 pm | ||
Tv4IE Joined: 10/22/2013 Posts: 95 Inactive | On the pitching categories: Velocity, Change of Speeds, and Movement; exactly which pitches goes into which category. Like the pitches for example: cuter, sinker, splitter Do they go to the Velocity or Movement category or both(like V+M/2= sinker?)? |
||
#5777 | 12/22/2013 12:03:52 am | ||
JK13 Joined: 07/13/2013 Posts: 26 Inactive | I'm pretty sure the pitches a player throws doesn't actually matter.That part of the game is for our entertainment. The values of the skill categories are what's simulated. So in all actuality it doesn't matter what or how many pitches a pitcher has.Or you could look at it as all pitches go in all categories because each of those values would influence every pitch in a player's arsenal. Updated Sunday, December 22 2013 @ 12:11:28 am PST |
||
#5786 | 12/22/2013 2:11:02 pm | ||
Tv4IE Joined: 10/22/2013 Posts: 95 Inactive | Ok, I think I understand what your saying. If a guy has v= 18 c= 6 m= 8 t= 32 and another has v= 12 c= 12 m= 12 t= 36 In this case having more in one category won't matter at all; just the total, so the pitches in general are irrelevant. |
||
#5793 | 12/22/2013 6:44:03 pm | ||
JK13 Joined: 07/13/2013 Posts: 26 Inactive | Pretty much. But the individual categories do matter. A player with high velocity is more likely to strike people out and a player with low control is more likely to walk,throw wild pitches etc. | ||
#5795 | 12/23/2013 12:49:35 am | ||
admin Joined: 01/27/2010 Posts: 4985 Administrator | Breaking ball (movement) 1. curveball 2. knuckle curve 3. slider 4. splitter Fastball (velocity) 1. cutter 2. fastball 3. sinker Off-speed pitch (change of speed) 1. changeup 2. circle changeup 3. forkball specialty 1. knuckleball 2. screwball 3. shuuto Steve |