Post ID | Date & Time | Game Date | Function |
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#19477 | 05/28/2015 4:10:02 pm | ||
Brewnoe Joined: 03/25/2014 Posts: 816 Fall River Naughty Dawgs IV.5 | How does it work? I thought it was runs allowed + runners currently on base. |
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#19478 | 05/28/2015 4:26:09 pm | ||
the gizmo Joined: 02/07/2013 Posts: 574 Inactive | Without looking Earned runs x 2 > hook Or Runs + runners on base > hook |
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#19479 | 05/28/2015 4:57:32 pm | ||
Brewnoe Joined: 03/25/2014 Posts: 816 Fall River Naughty Dawgs IV.5 | Either way .. manual needs a fix Hook: set a limit on the runners and runs a pitcher is allowed before he is pulled. Essentially, is compared to the number of earned & unearned runs a pitcher has given up, plus the number of base runners. The higher this value, the longer the manager will leave the pitcher in the game. |
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#19484 | 05/28/2015 8:49:10 pm | ||
newtman Joined: 11/02/2013 Posts: 3343 Inactive | Except, as gizmo said, there are two different formulas it is calculated with and if the pitcher exceeds the hook by either formula, then the pitcher is pulled if there is a replacement. | ||
#19487 | 05/28/2015 11:07:03 pm | ||
admin Joined: 01/27/2010 Posts: 4985 Administrator | What exactly is wrong in the game manual? Hook: set a limit on the runners and runs a pitcher is allowed before he is pulled. Essentially, is compared to the number of earned & unearned runs a pitcher has given up, plus the number of base runners. The higher this value, the longer the manager will leave the pitcher in the game. Basically, the pitcher is replaced if either of the following conditions are true: - 2 * Earned Runs > Hook - Total Runs + Base Runners > Hook Steve |
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#19495 | 05/29/2015 7:01:40 am | ||
the gizmo Joined: 02/07/2013 Posts: 574 Inactive | Works as intended but there must be a P available to come in based on teams mgt settings. That is why some pitchers don't get pulled when their hook is met |