Post ID | Date & Time | Game Date | Function |
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#3824 | 07/02/2013 4:48:30 am | ||
crackit Joined: 05/15/2013 Posts: 315 Anchorage Lawless IV.4 | Offered as food for thought rather than a specific suggestion. This suggestion probably only adds "colour" rather than functionality but having seen the coaching staff salaries on the finance sheet made me run off and look at the different coaching roles in the MLB. This is the results of my research... Owner:
General Manager
Manager / Head Coach
Bench Coach
Pitching Coach
Hitting Coach
Supporting all areas are the Trainer and Strength & Conditioning Coach who work on fitness, a Sports Scientist and a Statistician Scouting staff: Assess upcoming opposition, potential acquisitions and progress of minor league players Now this may not be news to many of you but it helped give me an insight to some of the thinking already in the game and way of structuring my thoughts that might be reflected in the game using menus for the key roles. It also allowed me to add "colour" to my team by appointing some my team's ex-players to coaching roles. However adding these roles to the game would provide the possibility of coaching / managerial careers for characters in the game as well as the opportunity to extend the game life of favourite players What I did like was the idea of mission play, which meant we as players are appointed by the game to achieve objectives other than just winning the league (which I think some do anyway). It then meeans we could be "fired" for failing to achieve them and have a game career of our own as general manager or head coach / team manager. |
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#3833 | 07/02/2013 5:28:08 pm | ||
admin Joined: 01/27/2010 Posts: 4985 Administrator | Yes, I would definitely like to expand the role of Managers and perhaps add Hitting and Pitching Coaches. Its just a matter of development time. I am familiar with all those roles, but the question is how each should influence the game. I kind of think of the users as the Owner/GM/Manager-Lite...so there is room for those other roles to be filled. BTW, you forgot Steroid Provider among the support staff. Steve |
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#3838 | 07/03/2013 12:16:40 am | ||
AmUnRA Joined: 06/17/2012 Posts: 299 Inactive | For me the coaches should help to shorten slumps and lengthen hot streaks. In the off-season the help the players to learn new stuff/improve skills | ||
#3843 | 07/03/2013 2:01:19 pm | ||
Mig2012 Joined: 09/26/2012 Posts: 547 Inactive | I for one don't like managers. I don't even like the existing manager. I think the game would be much more fun if instead of the managers we could set the tactics for our teams ourselves, for each match. Adding more managers, or coaching roles, to me is a mistake. It's just a way of putting bots and their stupid decisions between you, the human manager and your team. This could frustrate people, already does sometimes, and adds a degree of depth that meets the likes of hardcore players/baseball fans, at the expense of driving away the more casual players. The other aspect that worries me about managers/coaches is the process of acquiring them, cause if it turns into another BS waiver system, that will suck big time. So, I say give us management options, not manager/coach bots. |
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#3844 | 07/03/2013 2:45:09 pm | ||
Pauillac Joined: 12/21/2011 Posts: 3 Inactive | I like the idea of depth in the coach/manager section. Up to now we don't have specialised coaches, we only have a general manager. The new coaches, hitting and pitching, could have different strengh in "player development" so this could be implimented now. At the other hand they could have a certain influence on the tactic as well. But I don't think there should be more depth than that. |
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#3849 | 07/03/2013 10:26:54 pm | ||
tayshaun22 Joined: 06/21/2013 Posts: 16 Inactive | You people have to realize this is not hattrick and most importantly this is not football manager. You can't have that kind of depth in an online game. I don't like the current managers either. I mean why do I bother setting which players may bunt if a manager with the aggressiveness of 5 will make everybody bunt. The same with patience and activity. When I first got the team and looked at a box score I realized that my guy substituted all the players during the game. Thus, if you don't have the right manager, your management tab becomes useless. Not to mention, the only attribute that would make sense, player development, is not yet implemented. Another thing is that all these suggestions come from somebody who has been playing broken bat for less than two months (no offense bro). There are people who have been here for years, let's hear their opinion. They are the ones who make this game what it is. So just leave it as it is |
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#3850 | 07/03/2013 11:52:29 pm | ||
AmUnRA Joined: 06/17/2012 Posts: 299 Inactive | they have the same right to post suggestions as you! !sometimes! new players have a better view on the game than veterans. | ||
#3851 | 07/03/2013 11:54:54 pm | ||
AmUnRA Joined: 06/17/2012 Posts: 299 Inactive | back to topic: I thought of coaches more like a passive bonus on certain things, like training 10% faster or something similar. no interference by ai/bots. Teams who operate economically could pay more for good coaches than others -> reward |
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#3856 | 07/04/2013 2:26:42 pm | ||
Mig2012 Joined: 09/26/2012 Posts: 547 Inactive | How would that be fair? The wheelers and dealers of this game have become filthy rich at the exploit of an unfair waiver system, and if such coaches came into the game, those wheelers and dealers would be the ones with means to afford the best coaches, therefore ending up with the best farm systems in the game as well. How would the other teams supposed to compete with that? Almost every time I've complained about the unfairness in broken bat due to the waiver system, people would point to the option of developing players instead of signing free agents. If training coaches like those come into play that strategy alternative to the waivers chase would be gone, making broken bat even more unfair than it is right now. So I say, unless the waiver system is replaced by a fairer system like a claiming system or a bidding one, player development must stay at level 3 for everybody. |