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crackit
Joined: 05/15/2013
Posts: 315

Anchorage Lawless
IV.4

Broken Bat Baseball
Offered as food for thought rather than a specific suggestion.

This suggestion probably only adds "colour" rather than functionality but having seen the coaching staff salaries on the finance sheet made me run off and look at the different coaching roles in the MLB.

This is the results of my research...

Owner:
  • Owns the major and minor league teams
  • Owns the property: stadium and training facilities
  • Sets objectives and appoints the GM
  • To me the system / game owns the franchise and therefore sets the objectives. This would allow for "mission" type play - goals based on different financial, fan, performance and development targets

General Manager
  • Player transactions (free agency and drafts)
  • Roster management (to and from minors)
  • Manager and coaching appointment
  • This role seems to fit me as a game player; probably the ballpark functionality sits here

Manager / Head Coach
  • Ahead of the game: pitching rotation and assignments; batting order and defensive line-up
  • Management during the game: when to hook pitchers, who to relieve; when to hit and run, bunt, steal, substitute plus pitch selection and defensive positioning (not included in broken bat)

Bench Coach
  • Deputy and back-up to the manager providing in-game and situational advice to the manager
  • Spring training routine and practice
  • Defensive coaching, supported by first-base and third-base coaches: outfield, infield, catching and base-running
  • Supported by First Base Coach / Third Base Coaches who relay managers signals to batters and runners; give instructions on base running:
    send round or stop at first; and assess the arm strength of outfielders against the speed of base runners to decide whether to hold or send round 2nd and 3rd bases

Pitching Coach
  • Normally and ex-pitcher who mentors and trains pitchers
  • Provides in game coaching and situational advice to pitchers
  • Supported by Bullpen Coach and Bullpen Catcher who work with and warms-up relievers

Hitting Coach
  • Works on hitting techniques and form
  • Provides in-game advice on adjustments between at bats
  • Oversees batting practice and case sessions
  • Video analysis on pitchers
  • Supported by the Assistant Hitting Coach and Batting Practice Pitcher

Supporting all areas are the Trainer and Strength & Conditioning Coach who work on fitness, a Sports Scientist and a Statistician

Scouting staff: Assess upcoming opposition, potential acquisitions and progress of minor league players

Now this may not be news to many of you but it helped give me an insight to some of the thinking already in the game and way of structuring my thoughts that might be reflected in the game using menus for the key roles.

It also allowed me to add "colour" to my team by appointing some my team's ex-players to coaching roles.

However adding these roles to the game would provide the possibility of coaching / managerial careers for characters in the game as well as the opportunity to extend the game life of favourite players

What I did like was the idea of mission play, which meant we as players are appointed by the game to achieve objectives other than just winning the league (which I think some do anyway). It then meeans we could be "fired" for failing to achieve them and have a game career of our own as general manager or head coach / team manager.
admin
Joined: 01/27/2010
Posts: 4985

Administrator
Broken Bat Baseball
Yes, I would definitely like to expand the role of Managers and perhaps add Hitting and Pitching Coaches. Its just a matter of development time.

I am familiar with all those roles, but the question is how each should influence the game. I kind of think of the users as the Owner/GM/Manager-Lite...so there is room for those other roles to be filled.

BTW, you forgot Steroid Provider among the support staff. :-(

Steve
AmUnRA
Joined: 06/17/2012
Posts: 299

Inactive

Broken Bat Baseball
For me the coaches should help to shorten slumps and lengthen hot streaks. In the off-season the help the players to learn new stuff/improve skills
Mig2012
Joined: 09/26/2012
Posts: 547

Inactive

Broken Bat Baseball
I for one don't like managers. I don't even like the existing manager. I think the game would be much more fun if instead of the managers we could set the tactics for our teams ourselves, for each match.

Adding more managers, or coaching roles, to me is a mistake. It's just a way of putting bots and their stupid decisions between you, the human manager and your team.

This could frustrate people, already does sometimes, and adds a degree of depth that meets the likes of hardcore players/baseball fans, at the expense of driving away the more casual players.

The other aspect that worries me about managers/coaches is the process of acquiring them, cause if it turns into another BS waiver system, that will suck big time.

So, I say give us management options, not manager/coach bots.

Pauillac
Joined: 12/21/2011
Posts: 3

Inactive

Broken Bat Baseball
I like the idea of depth in the coach/manager section. Up to now we don't have specialised coaches, we only have a general manager.

The new coaches, hitting and pitching, could have different strengh in "player development" so this could be implimented now. At the other hand they could have a certain influence on the tactic as well.

But I don't think there should be more depth than that.
tayshaun22
Joined: 06/21/2013
Posts: 16

Inactive

Broken Bat Baseball
You people have to realize this is not hattrick and most importantly this is not football manager. You can't have that kind of depth in an online game.
I don't like the current managers either. I mean why do I bother setting which players may bunt if a manager with the aggressiveness of 5 will make everybody bunt. The same with patience and activity. When I first got the team and looked at a box score I realized that my guy substituted all the players during the game. Thus, if you don't have the right manager, your management tab becomes useless. Not to mention, the only attribute that would make sense, player development, is not yet implemented.
Another thing is that all these suggestions come from somebody who has been playing broken bat for less than two months (no offense bro). There are people who have been here for years, let's hear their opinion. They are the ones who make this game what it is.
So just leave it as it is
AmUnRA
Joined: 06/17/2012
Posts: 299

Inactive

Broken Bat Baseball
they have the same right to post suggestions as you! !sometimes! new players have a better view on the game than veterans.
AmUnRA
Joined: 06/17/2012
Posts: 299

Inactive

Broken Bat Baseball
back to topic: I thought of coaches more like a passive bonus on certain things, like training 10% faster or something similar. no interference by ai/bots.
Teams who operate economically could pay more for good coaches than others -> reward
Mig2012
Joined: 09/26/2012
Posts: 547

Inactive

Broken Bat Baseball
How would that be fair?

The wheelers and dealers of this game have become filthy rich at the exploit of an unfair waiver system, and if such coaches came into the game, those wheelers and dealers would be the ones with means to afford the best coaches, therefore ending up with the best farm systems in the game as well.

How would the other teams supposed to compete with that?

Almost every time I've complained about the unfairness in broken bat due to the waiver system, people would point to the option of developing players instead of signing free agents.

If training coaches like those come into play that strategy alternative to the waivers chase would be gone, making broken bat even more unfair than it is right now.

So I say, unless the waiver system is replaced by a fairer system like a claiming system or a bidding one, player development must stay at level 3 for everybody.



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