Post ID | Date & Time | Game Date | Function |
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#61289 | 10/11/2018 4:21:00 pm | Feb 17th, 2038 | |
ajanirr Joined: 09/29/2018 Posts: 17 Inactive | I'M NEW HERE AND I DON'T SEE A TRADE SYSTEM AND IT COULD PROVE FUN AND USEFUL TO BUILDING A SUCCESSFUL TEAM. | ||
#61290 | 10/11/2018 7:44:46 pm | Feb 19th, 2038 | |
AssumedPseudonym Joined: 10/26/2016 Posts: 1130 Deerfield Beach Rats V.7 | There is no trading system in the game because there’s no way to properly ensure that it would be fair or balanced. It’s a topic that comes up on a regular basis. (Also, please don’t shout.) | ||
#61366 | 10/18/2018 2:38:56 pm | Mar 13th, 2038 | |
ajanirr Joined: 09/29/2018 Posts: 17 Inactive | sorry but i feel that it could be balance 1 the players may have to have slimier SI or potentials 2 they could have to be approved by a third party team |
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#61367 | 10/18/2018 2:53:00 pm | Mar 13th, 2038 | |
Rock777 Joined: 09/21/2014 Posts: 9571 Haverhill Halflings III.1 | Those have been suggested before. 1) SI SI or even POT are not really good indicators of value 2) Third Party Is a hassle, and has been shown to not work in similar games. Still easily cheated with conspirators, but also people can block perfectly good trades just to be jerks or because they don't like someone. Even if we had a perfectly working trade system, veteran players would just take advantage of newbies who didn't know the true value of their players. At the end of the day, while trades would be nice, they would also open a Pandora's box. I like to think of the waiver system as a kind of trading system. You give away players you don't want, and you claim players you do want. If you are making good tactical choices it always works out in your favor in the long run. |