Suggestions

Forum >> Suggestions >> draft   Bookmark This Forum Thread

Post ID Date & Time Game Date Function
admin
Joined: 01/27/2010
Posts: 4980

Administrator
Broken Bat Baseball
I’m pretty familiar with the draft system at Buzzerbeater. I am open to changing new player acquisition to include a draft. However, it’s probably not at the top of the list of things to do yet.



There is no trading.



There is also no salary cap, however I’m hopeful, that when I get the economy functioning correctly, that total salaries will effectively be limited by your income stream.



Steve

tc_ferdzz
Joined: 11/13/2011
Posts: 135

Inactive

Broken Bat Baseball
does that mean no trading right now?...or no trading in the near future...or you don't want the game to EVER have trading?
shulty7
Joined: 12/03/2011
Posts: 0

Inactive

Broken Bat Baseball
What are changes that are at the top of your list?
admin
Joined: 01/27/2010
Posts: 4980

Administrator
Broken Bat Baseball
Well, the issue with trading is cheating and ability to monitor and prevent it. I think there is a reason that Hattrick and other such games don’t have trading. It’s already difficult to prevent cheating, so I think I’d be more inclined to go to an open marketplace model like those games before allowing trading.



Steve

admin
Joined: 01/27/2010
Posts: 4980

Administrator
Broken Bat Baseball
Right now I’m trying to make a lot of changes to the game engine. I’d like to improve the pinch hitter / player substitution logic and I’m testing the pitcher fatigue changes. This requires changes to the game engine and also to the relief pitcher logic.

Above and beyond that, I’ve been spending a lot of time trying to figure out where to go with the website. I’ve written almost the whole site from scratch, which is time consuming and resulted in some useable, but clunky features – like the mail and forums. The input forms, like the lineup setting page for example, are also pretty basic. I’d really like to move to a more advanced framework that would give the game a more professional feel and a more sophisticated interface.



Steve

tc_ferdzz
Joined: 11/13/2011
Posts: 135

Inactive

Broken Bat Baseball
i think look should come second...as long as it works...it's fine for now...



i think top priority should be game engine...making it as realistic and behave as true to real life as possible...



second should be making rich features to enhance the overall game...once the game itself is perfected...then that's the time to focus on looks...



most people would agree they'd rather have a rich, realistic, well playing game that looks a little on the simplistic side than having a pretty game that doesn't work...



but then again...that's just my opinion...you are the one making the game...







i always thought hattrick went with the open market system because that's how the European leagues are run...and isn't the game run out of Sweden or something?...



honestly...most of these games don't make me feel like a real manager because there's just SOOOO many players out there...

in the real world whether in the NHL, NBA, NFL, or MLB...if you see a player you want...and yet he decides to go somewhere else...that can be devastating...make your team go from a champion contender to missing the playoffs entirely...



in Hattrick and Buzzerbeater...you get outbid on a player...you can probably find one that's very similar...and your team might take a small hit...but not that bad...



in my opinion...the best way to simulate being a real life manager...is to do away with the tier system...make each league a private league...if you finish in first and win the championship...you get to brag...and then go back to work to try and be the best next season...

create all the same players for each league...(that limits the efforts it takes to make new players)...make it so there's enough players that there is enough free agents that teams have a choice and don't feel "forced" to pick up the remaining leftovers...but make few enough players that when you can't get that star player you want during free agency period...you actually feel the loss...

trading can only happen between the same league...(obviously...or you'd have clones in a league)...and it's only possible to have one team per league per manager...that would eliminate (or at least severely limit) cheating...
shulty7
Joined: 12/03/2011
Posts: 0

Inactive

Broken Bat Baseball
what about if we were to trade with computers(fake teams).
admin
Joined: 01/27/2010
Posts: 4980

Administrator
Broken Bat Baseball
I’m not sure about trading with bots…that might be a very difficult algorithm to determine what is or isn’t a fair deal. I will consider it.



As to the issue of too many players – I think one of the problems with other games is that virtually any player can be trained to very high skill levels. Thus you get a lot of stud players flooding the market. That’s not the case here or at least not the intent. All players have ceiling on their skill levels, so there are very few elite players.



Thanks for the input. I can’t necessarily do everything everybody wants, but I do like to hear everybody’s opinion.



Steve

tc_ferdzz
Joined: 11/13/2011
Posts: 135

Inactive

Broken Bat Baseball
i wish i could train my players to high skill levels...all my buzzerbeater and hattrick players just seem to stay still in terms of skill...



it's not just the high ends though...cause if you are just trying to find a middle of the road player...more so in hockey then most other sports cause with hockey you make lines...and if you're trying to find a 3rd liner depth player...it's the same thing...if you are trying to go for a certain player and you are unable to sign him...in these online games...there's always another one right there...now in real life...that's a little more common on depth players cause they are more common than superstars...but usually you only have 4 or 5 cracks at it before you have to settle for someone of much less skill...in these online games...you can just keep trying again for practically identical players until you sign one...



maybe the problem isn't too many players...but that there's too many players that are more or less clones...you need to figure out a way to make players feel more like individuals...and i think that almost one of the only ways to do that is to limit the amount of players available...other than that is to add a million different ratings to give each player a better chance to be unique...
joelwest
Joined: 05/09/2012
Posts: 0

Inactive

Broken Bat Baseball
The plan is to eventually allow for stadium expansion and reconfiguration of field distances and such. However, I'm trying to get to a stable, sustainable economic model before I start tweaking stadium sizes.

Steve

stadium configuration is a major determination behind the type of ball club a manager runs. do you really want a new player to have to search through hundreds of ballparks of bots to find a suitable stadium? I did not do that because I assumed that like most other baseball sim games that I would have the chance at least once a season (or once per new team acquisition) to change the relevant stadium stats

do you really want me to go back and search through every bot team to find a decent stadium just because my current stadium is not what I want???

if the concern is that some stadium dimensions are not "fair", the way to handle that is to make historic ballpark dimensions available, or maybe just a select set of 40 different historic ballpark sizes

the key stats are the five outfield distances and the foul area size. a better sim would also consider natural grass v astroturf, visibility from batter's box, domed or open, etc.

regarding income from tickets sold this is a much more complex issue. to have any relationship to real life bb each team in BB would have to have a market demographic (how many people live in that metro area), fan loyalty (what percent of the people want to see ball games), and a physical elevation of the city (higher elevation means more home runs). something would also have to be done to prevent 90% of the teams from being located in New York City just to get a better demographic

personally I would prefer a demographic based only upon fan loyalty since the more realistic way of doing it (see above) means you have to maintain demographic data for hundreds of cities and then devise a mechanism to prevent everyone from locating to New York City


Previous Page | Show All |